Many years ago, my wife and I quit our game dev jobs to work on our own dream project. Much of what we love about games is starting to fade away, so we wanted to capture the forgotten magic of the PS2 and GameCube era, reimagined in a modern way:
1 minute of early boss battle gameplay from the action-adventure I'm making with my wife.
Another minute of gameplay from the action-adventure I’m making with my wife.
1 minute of gameplay from the action-adventure I'm making with my wife
Taking the tiny dragon sidekick from my indie game for a walk
I'm making a PS2-era inspired Action-Adventure Platformer with my wife and we just released our very first demo! If this looks like something you might enjoy, we'd love to hear your feedback!
After years of trial and error, my wife and I have finally found our favorite way to pitch our game: “There’s a cute cat-sized pet dragon!”
I finally made a gameplay-trailer for my game Edenfall. Feels good to send it out into the wild!
We wanted to add "fast travel" to our game, but keep it contextual and maintain a sense of place. So we took a very literal approach:
Short spirit animation I made for my indie game. Fun to incorporate the amulet thingies in their ghostly shenanigans!
Updated our diegetic upgrade menu! Now with slightly more subtle text FX ;)
Why does foliage disappear at a certain distance and how do I fix it?
Trying to come up with a cool effect for our diegetic UI text. This one might be a bit hard to read...
Thoughts on my cinematic dragon riding game?
r/IndieDev Weekly Monday Megathread - April 07, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question!
[For Hire] 3D Animator
weird flickering in shadows.
I just wanted to share this location. it is still WIP, but I hope you like it.
What is your favorite "home base" or "hub" from a video game?
Want to create a community for gaming trailers and teasers
Cheap monitor broke. Looking to upgrade. Should I get a “gaming” monitor if I only do cinematics?
Crosspost: What Makes A Game an 'Indie Game?'
My partner and I started working on our monster-shifter ARPG 5+ years ago... We aim to cross that finish line this year!