I’ve heard that tank reverse speeds can’t be changed because of engine limitations. Why not implement them the same way the devs did amphibious vehicles?
We already know vehicles can travel at different speeds in different modes and traits can determine how vehicles read terrain.
Vehicles that are non-amphibious see water as impassible, while vehicles that are amphibious deemed water traversable at a set rate.
I think it would be simple to implement the “reverse” movement command as an activator for a separate and distinct trait (like amphibious), that once activated both moves the vehicle in reverse and changes how the vehicle reads terrain. conceptually, this can be a successful work-around to set different speeds for vehicles moving in different ways. That way we can get historically authentic reversing.