Boba4 Yellow vs. Sabine ECL

What's the best approach for Boba4 Yellow vs. Sabine ECL? In particular, Sabine ECL floods the board with ground units and plays stuff like Rebel Assault and Fleet Lt to make the damage rack up quickly.

I can think of the following approaches but am not sure which is better:

  • Tap down abilities like No Good to Me Ded and Frozen in Carbonite. Problem is that if you are playing those, you aren't playing units and thus not making the most out of your Boba leader.

  • Force Choke - gets rid of Sabine, but at 2 cost, you might not be able to play much else that turn (similar issue as tap down). Also, they get to draw a card, which could be the Rebel Assault they need.

  • Add some ground units with ambush like Chain Code Collector, 4LOM, Bossk. This is a more "tech" approach as those won't be needed against many non-Sabine matchups. They don't seem to trade too evenly into Sabine though, like none of them can one shot Sabine.

  • Ignore them and just rush, but I find that many of our early game units do big damage if they ping the base but not if they are pinging units instead. (e.g. TIE Bomber is 4 damage with Boba's additional ping but 4 to base isn't the same as 2 to Sabine unit and 2 to Fleet Lt, leaving both ground units alive).

Thoughts?