Enemy variety was a missed opportunity in the SH2 remake
I really enjoyed the remake and would confidently give it an 8/10—maybe even a 9 on a good day. While I have a few minor criticisms, my biggest issue is the lack of enemy variety. To be fair, this was already a problem in the original game, but the remake had an opportunity to address it by introducing new enemies for players to contend with.
I get that the enemies in Silent Hill 2 are deeply tied to James’ psyche and serve as symbolic manifestations of his trauma, but I don’t think it would have been too much to ask for returning veteran Masahiro Ito to design a few additional creatures that still aligned with the game’s themes—especially given that this remake is nearly twice as long as the original.
It seems like Bloober Team eventually recognized this issue with the inclusion of Closers from Silent Hill 3 at the Lakeview Hotel, but that happens at the very last segment of the game. By that point, it feels like a bit of an afterthought rather than a fully realized effort to expand the enemy roster.
Honestly, I wouldn’t be shocked if Bloober deliberately avoided adding new enemies just to prevent giving the vocal hate mob any extra ammunition to use against the game.
But what do y’all think?