Self Made Performance Optimizations! (GOD CONSOLE)

Before optimizations

After optimizations

Hey there! I’m Coated, and I’ve made some custom optimizations to improve game performance using the God Console, all while keeping the visuals looking great.

All screenshots were taken on a Motorola Moto G Stylus 5G (2021) with these specs:

(midrange)

Snapdragon 480

Adreno 619

4GB RAM

At first, the game’s performance was terrible, but the gameplay was so good that I couldn’t stop playing. After a few months, I decided to find some mods for smoother gameplay. While Discord commands helped a little, they weren’t enough.

So, I took matters into my own hands and optimized the game through the God Console. I identified the biggest performance bottlenecks:

  1. Foliage
  2. Ambient Occlusion (including DFAO)
  3. Screen Resolution
  4. Shadows
  5. View Distance

I reduced these settings to ease up on system resources. The game looked pretty bad at first—pixelated and grainy—but then I balanced performance with graphical quality.

After some experimenting, I got the game running smoothly and looking beautiful. I wanted to share this with others who are struggling with performance!

Note: You must have the God Console to use these optimizations!

DO NOT MESS WITH YOUR GRAPHIC SETTINGS AFTER YOU HAVE APPLIED THESE COMMANDS.

BE SURE TO TURN ON SHADOWS AND BLOOM FOR MAXIMUM EXPERIENCE.

UPDATED

- Extra Sharpening.

- More foliage.

- More post processing.

- Sharper shadows than previously.

All while remaining smooth for weaker devices!

🦖

r.PostProcessAAQuality 3

r.MotionBlurQuality 0

r.BloomQuality 2

r.DepthOfFieldQuality 0

r.LensFlareQuality 4

r.EyeAdaptationQuality 1

r.ShadowQuality 3

r.LightingQuality 1

r.RefractionQuality 3

r.SSR.Quality 4

r.SSR.Temporal 0

r.SSR.MaxRoughness 1

r.SSR.TemporalReprojection 0

r.AmbientOcclusionLevels 2

r.TonemapperQuality 1

r.SkyLightingQuality 3

r.Shadow.RadiusThreshold 0.06

r.MaterialQualityLevel 1

r.DetailMode 1

r.LightFunctionQuality 0

r.StaticMeshLODDistanceFactor 0.8

r.SkeletalMeshLODBias 0.8

r.HZBOcclusion 1

r.EarlyZPass 3

r.TranslucencyVolumeBlur 0

r.DistanceFieldShadowing 0

r.DistanceFieldAO 0

r.AllowLandscapeShadows 0

r.ViewDistanceScale 0.23

sg.ViewDistanceQuality 0

foliage.LODDistanceScale 0.5

grass.DensityScale 3

grass.CullDistance 1000

foliage.MinLOD 1

foliage.CullDistanceScale 0.5

r.LODDistanceFactor 0.7

r.ScreenPercentage 50

r.MobileContentScaleFactor 0.70

r.VSync 0

t.MaxFPS 30

r.EffectsQuality 2

r.TextureQuality 4

r.RenderTargetSwitchWorkaround 1

r.MobileDynamicPointLightsUseStaticBranch 1

r.MobileHDR 0

r.MobileNumDynamicPointLights 0

r.DiscardUnusedQuality 1

r.MobileSimpleShaderFallback 1

r.FastBlurThreshold 1000

r.TemporalAA.Upsampling 1

r.TemporalAA.Algorithm 1

r.TemporalAAFilterSize 0.8

r.TemporalAACurrentFrameWeight 0.01

r.TemporalAASamples 2

r.TemporalAA.R11G11B10History 1

r.ForceLOD 1

r.AsyncLoadingThreadEnabled 1

s.AsyncLoadingUseFullTimeLimit 1

s.AsyncLoadingTimeLimit 4

r.AsyncPipelineCompile 1

r.Tonemapper.Sharpen 4

r.ParallelRendering 1

au.MaxChannels 16

gc.CreateGCClusters 1

r.StaticMeshReuse 1

t.TickTime 12

r.TranslucencyLightingVolumeDim 16

r.Shadow.MaxCSMResolution 512

r.Shadow.CSMDepthBias 5

r.Shadow.MinResolution 512

r.Shadow.DistanceScale 1

r.Shadow.CSM.Quality 2

r.Shadow.Exponent 3

r.Shadow.MaxCSMResolution 512

r.Shadow.CSM.MaxCascades 3

r.Shadow.DistanceFadeoutMultiplier 1.3

foliage.ForceNoShadow 1

a.MorphTargetVertexCount 0

r.GTSyncType 1

r.MipMapLODBias 1.3

r.Streaming.MipBias 1

r.MaxAnisotropy 2

r.Fog 1

r.Lightmass.FinalGather 1

Max Graphic Settings.

Optimized Graphic Settings.