Unity or UE5 specifically for Hand Tracking?
This has probably been discussed a lot already.
I'm an academic researcher hoping to explore hand tracking in VR, but am new to Meta Quest Dev.
My question is simple - for a noob, which platform is better for working with hand tracking, UE5 or Unity? I have basic coding and 3D modelling skills, so just looking for a simple way to display and record data points related to hand tracking in VR environments.
Thanks in advance!