Easier Nuzlocke-inspired Challenge Idea
I'm trying to make nuzlocke-inspired challenge which aims to be less frustrating than a real nuzlocke. On my previous Nuzlocke runs, find that 4 main problems ruin the fun:
Party getting wiped
Having to do lots of grinding
Having to restart from scratch when losing all pokemon
Overlevelling being the easiest way to win
Healing items and battles style shift make normal battles too easy.
The following rules are what I'm thinking of using to fix the problems stated for a more enjoyable but admittedly easier playthrough:
Catch 1st pokemon you encounter in each area as usual.
Maximum 1 pokemon dies per battle. If multiple pokemon faint, the highest level fainted pokemon dies. If multiple fainted pokemon share the highest level, the one which fainted first dies.
You can only grind after losing a battle, and not past the highest level pokemon you lost to.
Once you enter a new area, you must battle every trainer in that area before you can leave.
Battle style set.
No healing items in battles.
Must nickname all pokemon.
Duplicate clause.
These rules have some problems of their own, but I think they will make the game more fun and less frustrating, even if it wouldn't be a real nuzlocke. Any suggestions/criticism is welcome.