Yeah I still feel like they missed the mark on chargeblade

I made a post awhile ago saying that from what I had heard, the changes to charge blade seemed like a really negative direction to take the weapon in Wilds. After playing the beta, I wanted to ask around and see if anyone else shared this sentiment about the weapon now that they have played the game or if its just me.

My main issue is capcom has removed most if not all player agency from the weapon, it feels like it is so much less interactive then it was in previous games.

I dont get to choose when i hit an SAED, I have to wait to do a combo first. I dont get to choose when I go into power axe mode, I have to wait for a mount or the new tenderize system or the monster hitting me and me blocking. All of sword mode has been nerfed, with small micro delays of nothing between inputs like the side step being slower.

Axe mode also somehow took a hit in quality? I actually thought this would be the one thing they improved but who the fuck decided to map the entire max dps combo to literally just circle. All i do on chargeblade now is spam circle.

Also, there’s a load of really niche and weird things they changed as well that just make the weapon less interesting. Why does the forward triangle slash on axe mode not combo into elemental discharge 2 anymore and instead just 1? Now there’s even less of a reason to press anything but circle.

You dont even need to reposition anymore because of focus mode, i killed Rey Dau before Balahara by just spamming buttons.

Why does AED only have two phial procs now?

Not to mention, am I high or do phials not go as high as before? It feels like base rise where most of the time they just wont connect even if you do land an SAED.

Overall this weapon just feels so boring now, not even full on bad just really boring to play.