My dream for the upcoming gem system changes
As a disclaimer, this post reflects just my personal opinion on what I believe would be a positive change to the gem system. For context, my current roster consists of five characters of the same class.
Changes That, in My Opinion, Would Be Ideal:
- Roster-wide gems – Instead of each character needing their own set of gems, the account would only require 11 gems, which could be used by any character.
- No more skill-linked gems – Gems would no longer be tied to specific skills.
- Preset-based skill selection – Each character’s preset would determine the skill of the gem and if it is a CD or DMG gem, eliminating the need to swap gems manually.
With these changes, players would have more freedom to experiment with different classes and engravings without being hindered by the current gem system.
I understand that Smilegate is a company and needs to generate revenue. Implementing these changes as suggested could reduce the monetization potential of the current gem system. However, I truly believe that the benefits would be so significant that I wouldn’t mind if, to balance things out, a new vertical gem progression system was introduced (e.g., level 11, 12…). The revenue could then come from upgrading these new gem lvs.
In my opinion, this would be the ideal scenario—keeping both players happy while ensuring financial sustainability for the developers.