[Official Discussion] Lossless Scaling 2.12 BETA | Patch Notes | LSFG resolution scale & SGSR!
Added a new "Resolution Scale" option for LSFG, allowing input frames to be downscaled before processing to improve performance. For instance, when playing at 1440p, setting this option to 50% enables frame generation at the cost of 720p, trading a subtle quality decrease (depending on the game) for a performance boost. This option does not affect the game resolution.
LSFG1 removed due to being obsolete.
Introduced SGSR v1, a highly lightweight spatial upscaler. Learn more on the official page: https://github.com/SnapdragonStudios/snapdragon-gsr
Same 24h2 fixes from previous beta.