Now that I've done deferred shading with cascade shadow map and bloom, I just want ray tracing!

https://preview.redd.it/qg9iq65vrcge1.png?width=1080&format=png&auto=webp&s=1706e4a46cd45644c6a1c31c3096ccc56274df55

I just released my 4th game, I didn't use any graphics engine to program it... I used Rust and OpenGL as my main tools, it was one of the first times I did deferred shading in a project and despite many problems (I don't know much about color processing and I was trying to make a semi-realistic look)... I can't stop thinking that in my next project I want to do Ray Tracing, with OpenGL without using any graphics engine! I've already done some tests with Ray Marching, I saw some positive and some negative points along the way but I'm excited anyway! It's wonderful when we program a visual effect on the screen and it looks beautiful! Anyway, if you want to see the look of my game, here's the link:

https://arthursouzasally.itch.io/mosdrog