Can anyone out there who understands Ray Tracing/Marching give me some feedback?

After my last project, I became interested in the possibility of making my next game use Ray Tracing (for the 3D models) and Ray Marching (for the scenery). I had never programmed anything using this technique, so I studied it and recently at the Global Game Jam I decided to test the technique in practice before adopting any project with it... The game is not finished, but I'm here asking if any dev here with experience using it could tell me if it is possible to use it in practice to create games with a more unique look?

https://arthursouzasally.itch.io/bubble-popper

I thought about this possibility because I noticed some time ago that the games I have created are almost always open world, but they are relatively simple scenarios, where the main character is the main character and one or two other characters appear on the screen... So I thought, if the scenario is simpler, would it be possible to use Ray Tracing/Marching so that I can create at least some shadow effects, volumetric fog, and sometimes some clouds in the sky without having to sacrifice much in performance on more modest computers?

I used Rust and OpenGL to program Ray Marching.

Can anyone out there who has more experience give me some feedback?