Say one good and one bad thing: Dragon Age Inquisition edition
We went through DAO and DA2, now it's DAII's turn. For me:
One good thing: Honestly the best party banter and relationships between said party in the entire franchise. The characters feel like friends outside of the Inquisitor. They develop relationships between each other which you can see both in cut scenes and through banter, which have nothing to do with you, the MC. They feel natural, and not as if everyone revolves only around you. Having both friendships and romances form between party members was a great idea, it makes the world feel alive and it creates great immersion knowing that it runs outside of you, the MC, as well.
One bad thing: Probably the one I'll see most common but it's gotta be said... The vast, open world aspect was a really bad idea. And this is coming from someone who loves open world games, and spending hundreds of hours getting distracted by side quests and random collectibles. But DA just wasn't the franchise for this kind of stuff and you heavily felt it in Inquisition. It all felt so incredibly tedious and like a chore, to the point where you'd just turn your brain off, grind whatever there is to do, and when you'd get back to the main story you'd feel a whiplash which genuinely affected it.
We went through DAO and DA2, now it's DAII's turn. For me:
One good thing: Honestly the best party banter and relationships between said party in the entire franchise. The characters feel like friends outside of the Inquisitor. They develop relationships between each other which you can see both in cut scenes and through banter, which have nothing to do with you, the MC. They feel natural, and not as if everyone revolves only around you. Having both friendships and romances form between party members was a great idea, it makes the world feel alive and it creates great immersion knowing that it runs outside of you, the MC, as well.
One bad thing: Probably the one I'll see most common but it's gotta be said... The vast, open world aspect was a really bad idea. And this is coming from someone who loves open world games, and spending hundreds of hours getting distracted by side quests and random collectibles. But DA just wasn't the franchise for this kind of stuff and you heavily felt it in Inquisition. It all felt so incredibly tedious and like a chore, to the point where you'd just turn your brain off, grind whatever there is to do, and when you'd get back to the main story you'd feel a whiplash which genuinely affected it.