improvements i would like to see

Just wanted to know what you think about ideas i have that would generally improve (in my opinion obviously) the state of SOD.

Blood moon evet

  • underutilised, 1 item for each spec is not enough, give us atleast 3, otherwise there is very little to buy with coins from STV
  • honor buying with coins wasn´t necessary to limit it by unique 99 and making it 4x more expensive
  • would love to see honor gain from kills (i know maybe flavor wise there is nothing honorary about this blood fest, but still)

runes

  • runes that share questline with other classes should unlock for other classes on the same account too. (since you made it easier for yourself by stacking many of the runes on the same quests you could atleast do this change so we dont need to to this again, with each phase the rune obtaining is getting more complicated but class quest sharing is still on..)
  • getting runes for your alts could also be made possible with wild offerings (3-5 offerings per rune, depending on which phase they became available)
  • change the number of quest items needed for ratchet rune and drop rate for some of the runes, (for example, earth shield, pain and suffering)
  • NEXT phase please limit interdependability of rune acquistion between classes, i really dont want to see 3. phase in a row, where priests need to buy rune from some other classes (phase 2 rogues, phase 3 mages and locks)
  • NEXT phase or even now.. please balance the runes of classes to be atleast usable in some situations. i really dont want to have dead runes that will never be used..

professions

  • would love to see some love for gathering professions, atleast some bonus when i have it leveled??
  • better balance between profession new recipes.. BS, LW, ENG, tailoring all can make multiple bis items that are generally good even later stages. Enchanting has good selfbuff from phase 2, but phase 3 buff can only be used in nightmare influenced zones. alchemy got terrible phase 1 elixir, terrible phase 2 potion which increases dmg taken and phase 3 ok flask, but usable only in specific zones.

reputation

  • its seasonal realm, there is no valid reason to not make reputation account wide. (its 2024, please respect player time)

alts

  • currently it is very scary, when you want to play alt since you need to do so many grinds - runes, rep, honor, feel like all above would help this a little bit.

I know this phase start wasnt great at all and its gradually becoming better, i really like the wild offering, though this could be improved too. But honestly there is still a lot of things that would make the game more enjoyable. Let me know if you agree with this stuff and if i forgot something important.

SORRY for any grammar mistakes