Ways to improve Rogue Legends:
- Have the starting round increase by 2 for every ending round increase by 3.
- Currently, the starting round increases by 1 for every ending round increase by 3.
- When red bloon tiles get really long, the game becomes a slog to get through, especially since your strategy and the bloon waves are going to be the exact same every time.
- Give an opportunity to collect monkeys / increase upgrades after every red bloon tile.
- This is the fast progression roguelikes need.
- As mentioned above, since the gameplay revolves around using the same strategy over the same bloon waves, we almost deserve to have a fast progression to counter it.
- Campfires should remain only for artifact upgrades / healing.
- Allow backing out of the “choosing new monkeys” screen.
- We should be able to see the options before locking into a decision.
- Allow shops to sell monkeys.
- When sending an artifact to your permanent collection, send all lower tiers of that artifact too.
- Upon campaign completion, allow sending multiple / all equipped artifacts to your permanent collections.
- Collecting 1 singular artifact every ~1.4 hours sucks.
Points 1 and 2 are the big ones though, as roguelikes should feel much much faster and I shouldn’t have to wait until stage 4 or 5 just to get a couple of my monkeys to the desired upgrade tiers.
Upgrading is already a risky decision, as it makes the tower more expensive; we don’t need the opportunity costs too.