Lighting Tips

Hi everyone,

I'm trying to make a scene in Unity similar to the following:

Scene Example 1

Scene Example 2

I made my 3D model in Blender and imported it into Unity, added a Directional Light (with realtime and baked rendering) and right now this is the result with only realtime global illumination:

Realtime Global Illumination

I also tried with baked illumination:

Baked Illumination

What are your suggestions for improving this and making it more like the "Scene Example 1/2"?

Thanks to everyone in advance

These are my lighting settings:

Lighting Settings