Lighting Tips
Hi everyone,
I'm trying to make a scene in Unity similar to the following:
I made my 3D model in Blender and imported it into Unity, added a Directional Light (with realtime and baked rendering) and right now this is the result with only realtime global illumination:
I also tried with baked illumination:
What are your suggestions for improving this and making it more like the "Scene Example 1/2"?
Thanks to everyone in advance
These are my lighting settings: