Staff & zoning should remain in all future TP games

So yesterday I saw someone making a comment about using zones for staff. I initially did not wanted to go into that direction (too much micro management?), but when donations were constantly not being collected, I gave it a try.

It's potentially a life saver!?

The issues more or less completely disappeared and the museums are now so much more streamlined. I love it!

Depending on the size, I will now always at least assign two people to one zone (two experts, two janitors etc). I will furthermore add a part of the zone's name to staff (ie John Johnson becomes John Johnson (A) because he is in zone A) so I can easily see which person is in which zone when selecting him for an expedition. I should then never send all people from one zone on an expedition.

Micro management? Yes!
Love it? Yes!!

FYI the photo is my first museum. Already crowded, hardly any structure, great ;)

So yesterday I saw someone making a comment about using zones for staff. I initially did not wanted to go into that direction (too much micro management?), but when donations were constantly not being collected, I gave it a try.

It's potentially a life saver!?

The issues more or less completely disappeared and the museums are now so much more streamlined. I love it!

Depending on the size, I will now always at least assign two people to one zone (two experts, two janitors etc). I will furthermore add a part of the zone's name to staff (ie John Johnson becomes John Johnson (A) because he is in zone A) so I can easily see which person is in which zone when selecting him for an expedition. I should then never send all people from one zone on an expedition.

Micro management? Yes!
Love it? Yes!!

FYI the photo is my first museum. Already crowded, hardly any structure, great ;)