Episode Battle difficulty
Why is SZ so determined to kick your ass every chance it can? This game is unforgiving. Multiple characters and story battles seem nearly unbeatable because every rush attack is dodged mid flight (as in, fly way too past their shoulder, and stuck in flight getting further and further), every beam attack takes a second between animation and firing where the computer can hit block and tank the hits, and they can string together combos including ones made by move canceling grapples and auto-z-rushing directly BEHIND their opponent even when they rushed head on at you. They stop BEHIND you and get a free shot if they don’t start a juggle.