I'm starting a series that discusses the underused/horrible and overpowered/overused cards and my suggestions to how it could be balanced.
So our first underused card is Prickly Pear.
Let's look at her stats:
A 4 cost, 4 hp which damages zombies by 4 whenever they hurt her.
So she's basically a 4 cost 4/4 with team-up, sounds good right? No. Zombies need to hurt her first and can't damage face which is bad.
She's genuinely terrible like really bad even to what she's supposed to do, protecting plants, but there are better options like primal wallnut, you won't even need the 4 damage anyways. I see some people says she's decent on control? But she gets outclassed by Guacodile or just any other control card.
She's also not that good at any Guardian decks, I guess you can make a self-hurt deck but Pear cub and Hibernating berry is way better.
•Balance changes: 4 sun ~> 3 sun
I suggest lowering her cost by 1 to fix one of her problems, costing way too much for such a mediocre ability. This also makes her good at defending a 4 hp zombie at turn 3.
Now for our OP card: Lil buddy.
This card is just amazing, synergises well with Pepper MD, a turn 2 4/4 with a minion protecting it in front is no joke, there's only a few ways to block it on turn 2.
Also great as an evolution card for Cob, Elderberry and Blockbuster plus you get healed by 2 for free.
•Balance changes: When played ~> When destroyed.
This change makes it harder to set-up a 4/4 Pepper on turn 2.
It also loses its immediate heal when using it as an evolution card which is what makes it great.
•So what do you guys think about this changes?