Enter Unity (Creation/Mod release)
Enter Unity, a so small collection mod (see collection details at the end)
Starfield Creations - Enter Unity
With Enter Unity your origin universe has a max level of 60, raised by 30 with each NG+. If you enter Unity more than 50 levels below max though, you are in for big trouble.
With this mod entering Unity changes from an option to a goal. Only by entering Unity you can extend your maximum character level from 60 in the origin universe to finally unlimited in NG+10 (raised by 30 each NG+).
But beware - if you enter an NG+ more than 50 levels below its max level all hell will break lose. You will take 5-times the default damage until you finally cross that level threshold.
Here is an overview of the level brackets:
Origin Universe (max 60)
NG+1 (max 90, min 40)
NG+2 (max 120, min 70)
NG+3(max 150, min 100)
NG+4 (max 180, min 130)
NG+5(max 210, min 160)
NG+6 (max 240, min 190)
NG+7(max 270, min 220)
NG+8(max 300, min 250)
NG+9(max 330, min 280)
NG+10 and more(unlimited, min 310)
You will find the info for your current universe also in your character's Status tab (where all the other effects affecting your character are listed).
At the same time Enter Unity removes the option to skip playing the main campaign in NG+. This way you cannot avoid confronting the challenges of the universe you arrived in before travelling onwards. No shortcuts. You might have missed many variations between the universes actually when you were used to just fast forwarding - have great fun uncovering all the little details hidden by Bethesda.
Your journey becomes tremendously more epic this way as it is much harder to reach the endgame levels when having to reassemble your gear and wealth again and again.
And now, take a deep breath before you open that Argos Extractors airlock the first time again - a many thousand hours, universes' spanning adventure is just about to unravel!
-- so small collection --
This mod is part of the "so small collection" of mods. These mods dont require each other and can be played stand alone, even balancewise. They form a greater whole though - the more of them you combine, the more you see this final shape. The overarching idea is to create a gameworld that feels immensely vast, begs for thorough exploration, is full of mysteries, plays truely challenging and lasts very, very long. In other words the goal of the mods is to make the player feel: so small.
Here's a list of the mods in the so small collection in case this idea resonates with you:
Dynamic Universe:
A universe that dynamically scales up with your character level - be it star systems or individual enemies. No more outleveling of content, no more overleveled starts of NG+.
Gear Progression:
Gear Progression adds levels to all weapons, suits, helmets and backpacks. Your character level must match these in order to equip the gear. Each NG+ these levels raise further.
Economy:
Economy shifts income generation away from tiresome loot hauling. Ship building becomes the long term goal it's meant to be. As credits get more scarce, rewards remain meaningful.
Explorer:
An immersive overhaul of the resources - crafting - exploration loop. Get out there into the Starfield and explore - the rewards are much bigger now, but so is the need to do it.
Linearity (alternatively have a look for "Death" or "Ruin" mods):
A new gameplay mode where reloading is your last resort. Live and embrace your adventure as it unfolds, imperfect as it may be. You can always save to quit and continue later.
Slow Travel:
Slow Travel makes your journey through Starfield much more tactile and immersive by grav jump costs, less map markers, no move on overencumberance and restricted fast travel.
Star Powers:
Live as a Spellblade in the Settled Systems. Powers are rebalanced so that eg crowd control, slowed time and near invisibiilty become interesting instead of game balance breaking.
The Isotopes:
A compelling reason to explore POI in all Star Systems. Loot the 75 new Isotopes, each specific to a singular Star System. They are needed for rank 4 skills and gear mod crafting.
High Level Weapons:
Continue to find better weapons, all the way up to level 300. 7+ new revisions/tiers for each of 50 weapon types. Uniquely named, legendary, each hidden in a specific star system.
High Level Armors:
Continue to find better armors up to lvl 255. All HLA share about the same power level - mix and match for the looks you like. Starborn armors improve in quality and variety, too.
Counterfire:
Starting with level 85 the player gets 1% more ground combat damage for each level. Idealy used in combination with the "High Level Weapons" mod.
Terra Incognita:
All ground surface maps disabled. No markers, no topography, no top down small buildings, no white dots - nothing. Welcome to Terra Incognita - the universe is yours to discover.
Helium-4:
Gravjumping requires a pilot to inhale new Helium-4. Not storable and non-tradable - lasts 2 jumps. Explore those moons to get it. Can you chart a course across the Blackest Sea?
Dusty:
The new stat Suit Energy depletes rapidly on airless worlds. Mine minerals or take shelter to survive. Five very hidden grains of Elder Dust reward the true Dusties out there.
Less XP:
Extra XP for more difficult vanilla gameplay options removed. New options to turn off crafting XP, lower XP for killing fauna and adjust XP gain rate to 75/50/25/10 percent.
The Waiting Game:
Whenever you wait or sleep you will sell loot for zero profit for the next 60 real time minutes. Go visit vendors at different places, adventure naturally, quit the waiting game.
Enter Unity:
With Enter Unity your origin universe has a max level of 60, raised by 30 with each NG+. If you enter Unity more than 50 levels below max though, you are in for big trouble.