What are some things you want to see removed/changed in the next mainline Zelda game?

Binding stuff to arrows and weapons, while it was initially cool, gets really annoying. Specifically with arrows and having to scroll through the huge ass menu of every item every time. Similar problem in Echoes of Wisdom with echoes.

Cooking and Smoothies are just a way to give you semi useless materials that can be used for healing. The problem is healing through a menu and consuming wheels of cheese is Skyrim tier, and worse than what skyward sword did. Please either make cooking only affect statuses or just give me a healing button.

The story being able to be ruined by being given to you in any order sucks. I want to see a more linear in-depth story on par with Twilight Princess, but with the openness of BoTW.

Weapons breaking is kinda tough because it incentives your exploration, BUT it sucks. And if they want to keep it, they seriously need to add WAY more weapon types and movesets because 3 isn't it. They're also kinda locked into a problem bc of the master sword which is iconic, and will always kinda be "the weapon".

More enemy variety needs to be a thing. The most interesting enemies to fight are Lynels by a long shot, but even then it gets really repetitive parrying, backflipping and spamming flurry rush. Combat really needs an overhaul.

Shrines need to be somewhat longer, it feels like some of them are a good length, and most of them take 2 minutes. That is if we have shrines at all. I hope there's less of them, they're longer, and they're visually distinct inside.

Dungeons. ToTK "solved" some of the theming issues, but really that much freedom in a dungeon isn't what people wanted still. I want dungeons to be more locked down, like shrines. No climbing inside there, no crazy building stuff. Honestly in some ways I think the divine beasts were better than the ToTK ones. The water temple in particular was literally a joke.