In defense of wilds difficulty
Let me preface this by saying that i've played MH from the very first one back on PS2, and i've played every single main MH titles released since (including Frontier and chinese MHonline) so I think it's safe to say that I'm a "veteran"
And I'm speaking solely in regards to the difficulty of the monsters, not the streamlining of game mechanics or QoL improvements.
While i do agree that the story mission is easy, too easy even, but im fully aware that it's capcom's decision to ease in newcomer to the whole MH schtick. So it's understandable
Meanwhile in high rank, especially tempered and frenzy hunts, the difficulty is very fair, i'd say on par with what base world offers. Yes a lot of experienced hunters can solo these monsters in 8-10 minutes, but I don't get what's so wrong with that.
If difficulty means having to spend 15+ minutes on a single hunt, I don't consider that to be "fun", I mean i guess it is for the first couple of hunts. But when you need to fight the same monsters multiple times to farm for rare drops it starts to become tedious.
Some of you will say "Wilds doesn't have that same difficulty curve and that feeling of triumph of overcoming adversity" and i agree, but youre probably saying that as someone who have spent 500+ hours on previous MH titles, not everyone have that going for them. If a worthy opponent akin to that of fatalis or alatreon is what you wanted, you just have to wait for G rank, which in any other MH titles is where the "real" game truly began. having low/high rank and G rank as a separate content has always been Capcom's business model to basically sell you the game twice. You just have to accept that reality
Tl;dr: I guess yall have yet to move on from Sunbreak's idea of difficulty that's to just crank up anomaly monster's hp to the point of it being a damage sponge without barely any nuance to the fight.