Unpopular Opinion: Starforce costs are justified/intended.

I firstly would like to disclose that I came across this post and thought it may be more productive to potentially discuss about a world where we actually got these adjustments to SF pricing. In order to do so it is probably best to understand and infer the possible thought process behind the systems.

Yes, while KMS has lower SF costs they also do not have spawn enhancers/modifiers.

Assess the following dates to better understand that this may not have been just an oversight.Kanna/Kish was introduced in GMS in Feb 2013.The Starforce system was introduced into GMS in Dec 2014.Frenzy Totem was introduced into GMS in Summer 2016.

At this point in time I can't imagine what this game would look like without spawn modifiers because it has just been too ingrained.

Obviously there is a whole separate discussion on the balancing and accessibility towards totem like content which I won't delve too much into here, but sometimes there needs to be an understanding that we can't have the best of both worlds.

As a reboot player I have come to understand that there will be some serious repercussions that could be brought up with markets in Non-Reboot worlds if meso was suddenly inaccessible or not as accessible as it once was.In Reboot, the optimization of meso rates are so important because of how the game is played that the aforementioned changes could damage the longevity of the game if things were suddenly more out of reach then they currently are.

I would like to ask you, is there anything you would be willing to sacrifice to achieve this lower SF cost?Would you sacrifice spawn modifiers for a reduced SF cost?