Are you a fan of completely seperated game systems (like Poe's delve/heist) or would you prefer all future content to be added to monoliths?
I've been thinking about whether a roguelike-ish endless dungeon would work in LE or the current short bursts in form of dungeons are enough.
It's weird, I''ve only dived deep into Delve and Heist in Poe 1 once and never again after that, but I would love to see EHG's approach to a system like that, as they've continuously proved how smart their design choices can be.
Like an endless tower you climb, infinitely digging deeper or some mission-based repeatable content would all work for this. I wonder what that would look like in LE.
I knoooow, let them flesh out the current endgame first before considering other stuff, but that should stop you from brainstorming plans for the future :)