The Final Patch - 1.3.1
Well hey there, Lamplighters!
We certainly hope you have been enjoying Events and pulling off incredible shenanigans with Isaac. I personally have been enjoying running Isaac with Celestine and Alex to sow absolute mayhem amongst the goons of the Banished Court! Today, we are patching to improve stability and address the known issues from Isaac’s release.
But first, an update on our progress with Saves, Heists, and Crashes on Microsoft platforms.
Saves
We’re aware of some lingering issues where players can lose save files after a crash. A recent update by Xbox should alleviate some of those issues. Please make sure your xbox is up to date!
Heists
After evaluating performance after our last patch, we decided to go ahead with the under-the-hood changes to the Strum Heist, the Nicastro Heist, and the Tower. The big difference is that it won’t take as much memory to save and load those levels, which gives our players on Xbox Series S even more space to play without crashing.
These changes convert one kind of code system to another. These missions should play through exactly the same as they did before - the impact is otherwise invisible. However, it is important to note that our work here will only impact new instances of these missions. If you load into an in progress Heist or Tower, you will not benefit from this work. If you have experienced a crash during one of these missions, we strongly recommend starting from a Hideout save and retrying the mission from the very beginning. Also, we still recommend saving only after completing objectives!
Crashes
We fixed a few more null refs - but we have seen less and less null reference reports with each patch. We don’t have much to share other than we think we have addressed all the ones we received from the live game.
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On to the specific fixes!
Quality of Life Improvements
- Under the hood scripting improvements to Nicastro Heist, Strum Heist, and the Tower
- Updated Credits
- Made it so that any Ten Agents roster should complete the “recruit 10 agents” achievement
- Improved the texture of a few icons that were really blurry at low graphics qualities
Bug Fixes
- Isaac should no longer apply passive effects to himself
- When loading a mid-mission save, Isaac should no longer have a strange disc at his feet
- Fedir should now shred the target’s armor when Enraged and using his basic attack
- Fixed an issue AI would sometimes take aim, then cancel their attack
Known Issues:
When you load a mid-mission save with Isaac after this patch, he may not generate heat properly. This will be resolved after finishing the mission.
- Loading a Hideout save with Isaac should not have this issue
Saves made in the Tutorial Missions before 1.3.0 will not load.
- Saves made in the Tutorial Missions from 1.3.0 should work fine
- This should only affect saves made in the first two missions before the last update.
- Our apologies for this inconvenience, this was necessary to fix an issue with Isaac.
Saves made in mission from Heists/Tower will not benefit from the under-the-hood changes
- In order to get the leaner version of the mission, load the save from the hideout right before, and start the mission from there.
And that's the dish, folks. We’ve reached the end of our time with Paradox Interactive, and thus with The Lamplighters League. Scoundrels never say goodbye, so: Thanks for playing The Lamplighters League. Thanks for taking Locke's offer. Thanks for the memories, and hey, we'll see you around.
All the Best,
Samantha and The Team @ Harebrained Schemes
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A word from the Paradoxians
We would like to inform and also thank all the players out there for playing The Lamplighters League.
This is our last planned patch for the game, as Harebrained Schemes are now moving onto new separate adventures. This also means we will no longer be active on our community platforms. The game's availability will not be affected by this, The Lamplighters League will be available to play on all platforms.
We wish you all a very Happy Holidays!