What i would change, Part 1: Weapons.
Now before you read, understand im not the best at this, i just wanted to share what i would do. It goes from rarity till i hit special grade then im just gonna do random. When i specify damage its with a max weapon-damage build. and if i do a 1.# its multiplying the current damage it does
- Rusty Katana, nothing much to change, maybe slightly increase damage? but its fine.
2 and 3, Dagger and Iron Blade i have nothing to change ngl.
Slaughter Demon, since ive noticed there is a gap between slaughter demon and your first special grade weapon usually, so im gonna buff damage, and a third move that does a stab doing 200 DMG and then a slam doing 400 DMG, the stab is blockable (also PB) but the slam is unblockable and unPBable
Inverted. Yeah nothing to change, its really good.
Blood Sword. M1's when pared with Blood Manip do 1.5x damage, Demon Slashes combo extends and has a varient if you M1 at the end it slams down. and Blood Pact has double the AOE area when paired with blood manip, without blood manip its damage is boosted by 1.2x
Scythe, rending sawblade has a faster animation and has better range, plus does 1.3x damage. Sweeping maim cannot be dashed/rushed out of and gives i-frames while using the attack, the second that animations ends i-frames are gone though.
Split Soul (this NEEDS buffs bro-). All moves do more damage by 1.3x, Soul Stream launches you up with them, that lets you use soul slice into it or M1's or other moves. and a New Move that you slice them, then the animation plays that makes an X on them (the Geto Scene) and then damages them, causing ragdoll and doing 900 to 1.3k damage.
The Impossible Dream. just buff damage by like 1.1x or 1.2x, also Thrust stuns a little longer.
Electric Staff, im gonna be creative with this, a new move, a throw that does 400, it comes back which if the throw hit is unavoidable and does 300, and the hit person comes to you and if you chant its a black flash doing 700, if not black flash its 200 (not canon, but kashimo should have hit the black flash like once.)
Dragon Bone, buff damage by 1.2 or 1.4 percent.
Playful Cloud, a new move, it snaps the thing in half and throws it, each throw, which is 2 throws, does 600 DMG but you have to manually throw them and aim them, once both are thrown you get playful fully back and can do your other moves.
Axe. No changes
Feathered Spear, the Quilled Javelin move is much quicker, allowing you to combo extend if used perfectly, and Plumage does 1.4x more damage
Vengeance, no changes, maybe lower the range of the first move slightly but its pretty good and balanced.
Jet Black. Boost damage by 1.2x, Shadow Strike launches them up AND forward and shadow barrage starts with a dash, allowing you to chain it after using shadow strike, also hits ragdoll.
Turbo mask (the only UNOB i will talk about) THIS SHIT ASS. make each move do WAY more damage, id say 600 on the LOWER END, and make the second move grab there head at the end of the animation and slam them into the ground.
Please give me tips on balancing! i just wanted to discuss what i think would be better, im no master at balancing. Also sorry for this shit being so long-