Is Bracket System teaching new players how to approach EDH optimally?

Nobody should fall for “The New EDH player Curse”, and I think this system could help.

Here’s what I mean:

This is one for my first decks, a personal favorite with a story attached, and as you can see is rather DEGENERATE:

https://moxfield.com/decks/kjDwzBElqECKzt6joNPd7A

This happened because of what i call:”The new EDH Player Curse”.

The first games of my playgroup were swingy and fun and the atmosphere was chill, but before long everything devolved in a rapid arm race.

The [[Yuriko]] player adding tutors, [[Sensei’s Divining Top]] and [[Bolas’s Citatadel]], the hatebears starting to appear in [[Winota]], and the [[Shalai and Hallar]] pilot ending games with [[War Elemental]]

I too fell victim to the curse. I started playing [[Pantlaza]], powering it up before ending with my current [[Etali, Primal Conqueror]] list.

But I kinda missed the more relaxed - battle oriented EDH experience, and seeing this new Bracket System got me thinking.

Every Bracket in this system is designed to describe an experience.

And I feel every one of these experiences is worth trying.

I really think that if I had started playing with this system already in place my group and I would have approached EDH in a more conscious way.

So this feels like a step in the right direction!

What do you think? Were you taken by the curse too?

Your friendly dinosaur enjoyer!