Replicating Sound Waves!

Hi! This is my first post…please let me know if anything confuses you. I’m studying water cymatics for my architecture class and I recently stumbled upon the Wallwave Vibrations sculptures created by Loris Cecchini and couldn't help but think: what if I could replicate this? I've got some experience with Rhino, Grasshopper, and a few other 3D modeling tools, but I'd love your insights on the best approach and software to use for this.

About Wallwave Vibrations: For those not familiar, Loris Cecchini's Wallwave Vibrations sculptures are a fusion of art and science, where undulating patterns seem to ripple across flat surfaces, creating a surreal sense of movement frozen in time. There’s a delicate balance between chaos and order in these sculptures.

My Approach: Here's what I'm thinking so far, but I'd greatly appreciate your input: 1. Software: Given my familiarity with Rhino and Grasshopper, I'm leaning towards using these tools for the initial pattern creation. However, I'm open to suggestions if there are better-suited alternatives out there. 2. Pattern Generation: I plan to create a parametric pattern using Rhino and Grasshopper, experimenting with different algorithms to capture the essence of Wallwave Vibrations. 3. 3D Printing: To replicate the pattern, I'll attempt to 3D print an inversion of the design using TPU filament. The flexible nature of TPU could potentially mimic the organic feel of the original sculptures. 4. Resin Casting: I'm considering pouring resin into the 3D-printed TPU mold to create a solid, translucent piece that beautifully captures the interplay of light and shadow.

Questions for You: 1. Software Recommendations: If you've worked on similar projects or are experienced with 3D modeling, what software would you recommend for achieving intricate, parametric patterns? Are there any plugins or extensions that could streamline the process? 2. Pattern Generation Tips: Any insights on how to achieve those mesmerizing patterns that evoke the Wallwave Vibrations feel? Any specific algorithms or techniques you'd suggest experimenting with? 3. Material and Difficulty: Do you think the TPU and resin approach is feasible for a school project, or is this endeavor extremely challenging? Are there alternative materials or methods I should consider?