It’s time to debate counterplay to ice barrage (Dragonfire Potion)

In my opinion, the #1 thing keeping PvMers from the wilderness is being frozen. A 17 second freeze that you can’t do anything about once you’re frozen is just ridiculous, and currently, the only counterplay is to maximize mage defense and hope for a splash, a costly expense for the wildy and still isn’t guaranteed. PvPers are used to the concept, but their main argument is that you can use it back, so essentially it insists upon itself.

My suggestion would be to make a dragonfire potion (think fire in a bottle). Each dose would deal 10 damage to yourself (can self kill) and will remove all current freezes and prevent freezes for the next 5 seconds. Made by using a huasca potion and a bottled dragonbreath to make a 4 dose potion.

I think this would give some counterplay to after being frozen, but still has drawbacks to make it fair and has room for the PvPer to still come out on top. You have to give up 1 inventory spot to cancel 4 freezes or 20 seconds of immunity. Inventory spaces are obviously valuable, and I think these herbs and secondaries will keep the value of the potion high, making it a risk itself in the wildy.

Keep in mind you have to realize you’re frozen and click the potion to unfreeze, so that’s probably 2-3 ticks if you’re average, which lets the PvPer still gain ground on every successful freeze. Maybe not a thing in LMS unless people think that it would be healthy for the current meta.

Thoughts?

In my opinion, the #1 thing keeping PvMers from the wilderness is being frozen. A 17 second freeze that you can’t do anything about once you’re frozen is just ridiculous, and currently, the only counterplay is to maximize mage defense and hope for a splash, a costly expense for the wildy and still isn’t guaranteed. PvPers are used to the concept, but their main argument is that you can use it back, so essentially it insists upon itself.

My suggestion would be to make a dragonfire potion (think fire in a bottle). Each dose would deal 10 damage to yourself (can self kill) and will remove all current freezes and prevent freezes for the next 5 seconds. Made by using a huasca potion and a bottled dragonbreath to make a 4 dose potion.

I think this would give some counterplay to after being frozen, but still has drawbacks to make it fair and has room for the PvPer to still come out on top. You have to give up 1 inventory spot to cancel 4 freezes or 20 seconds of immunity. Inventory spaces are obviously valuable, and I think these herbs and secondaries will keep the value of the potion high, making it a risk itself in the wildy.

Keep in mind you have to realize you’re frozen and click the potion to unfreeze, so that’s probably 2-3 ticks if you’re average, which lets the PvPer still gain ground on every successful freeze. Maybe not a thing in LMS unless people think that it would be healthy for the current meta.

Thoughts?